Thimbleweed Park

In Thimbleweed Park a dead body is the least your problems. Ron Gilbert is back and takes us back to 1987 with his unique style in a game which doesn’t takes itself that serious.
Story
The year of our lord 1987Thimbleweed Park (TP in short) it’s a small town in America where nothing important ever happens until a German visitor loses his life in the first 5 minutes of the game.
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2 of our main protagonists in action... |
That’s how the world of TP introduces itself and as we progress further we see that something is terribly wrong.
Graphics / Sound
The graphics of TP are pixelated (no surprise here) with beautiful designed locations and it reminds Day of the Tentacle and Maniac Mansion. The characters are big and sharply designed, without any particular details due to their pixelated nature. The game is emitting a retro aesthetic and not feeling old fashioned at the same time.![]() |
Ransome the Clown, doing what he does best! |
as we progress further we see that something is terribly wrong.
Gameplay
In the gameplay part the above 30 players will find the familiar point n click system introduced to the Lucas Arts adventure games. In the lower part of the screen we have the inventory where the object the players pick up goes there as well as the verbs through which the game actions are performed. Every action is executed with the choice of a verb and then choice of the item or the target eg. Talk to Leonard or Give map to Lenore. Worth noticing is for the verbs are hotkeys (good ol’ Lucas Arts!!) and the dialogs can be skipped (although I wouldn’t suggest it) with the “.”.![]() |
Dolores at the Edmung Mansion |
In the steps of its ancestors TP allows to use 5 characters, which may scare some players but personally gave me the liberty that I miss in this kind of games. The lack of linearity allowed me to search thoroughly the world of TP and enjoy in the fullest the well written texts, the jokes and the familiar names on the telephone catalogue along with the funny messages on the answering machine and the creative titles on Lenore’s home library.
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Dolores's father seems that he's been better |
The lack of linearity allowed me to search thoroughly the world of TP and enjoy in the fullest the well written texts, the jokes and the familiar names on the telephone catalogue
Epilogue
Watching the ending credits of TP, I see that Ron Gilbert urges us to tell our friends about TP so that they can keep making games and they don’t have to find normal jobs. Something tells me that neither normal jobs want Gilbert whose natural environment is among pixels, whimsical jokes and little nostalgia dose in his digital projects.
PS. Really important for me, was the day 1 game release in Linux without a single bug (when in the Windows edition has been a few mentions) which made me quite happy.
5/5